. ago So I can't say I've fully mathed this out and my basis for this argument might be off, but here's why I prefer a balanced mix of Giga Cannons and. In a space storm, Tachyon Lance just murders things. I can't really put my finger on why. 1 Overview 2 Energy weapons 2. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. Please note that I am rounding numbers, and ignoring carry over damage here. . I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. . Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. Against Battleships, Arc Emitters suck. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. At some point the devs invented the X(L) slot and changed some weapons, such as Tachyon Lance and Arc Emitter, to be X-only. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. 51 vs Swarm, 20. 6 changes. The tachyon lance does 15. 1 Follower. 2. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 3 rolled out with a major combat rework. Australia Joined September 2022. I can't really put my finger on why. I feel that they are insignificant to the equation. RP Flavor Satisfaction. Technology. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. They have a million fleet and a 300k fleet vs my combined fleet of 573k. Gigacannon needs to do 12600 to kill. I can't really put my finger on why. Very little reason to use anything else once you have full tech access)Battleships with Giga cannon +4x neutron launchers or Tachyon lance + 4x kinetic arty. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc needs to do 13200 to kill. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Small ships got faster with higher evasion. When a Giga Cannon fires, it rips most of the health off that ship them switches target, you'll need someone else to clean up and finish that ship off. Please note that I am rounding numbers, and ignoring carry over damage here. ; About Stellaris Wiki; Mobile view Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Business, Economics, and Finance. 1. The Physics tree is way less crowded than the Engineering tree, so even though it costs the same amount (44k) to get both Tachyon Lances and Neutron Launchers and even more if you want Focused Arc Emitters, it's much less of an overhead in practice since Physics doesn't have many techs and few of them are high-priority anyways (there are maybe. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. tachyon lance + plasma cannon vs focused arc emitter + mining drone laser ? recently, i have successfully used the latter to quickly suppress prethoryns (one important condition was that they had to pop up far away and there were like two. Will do a test soon using shield. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. CryptoIt is corvette spam. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and…Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. Also, since they all have a cool down of approximately 8 ticks, average. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The BB lancer and BB carrier mix is what I tried first when I dropped all my DDs and CAs. I can't really put my finger on why. The tachyon has 90% armor pen, and -33% shield damage. Help you create the ultimate fleet. It's still going to be a bloodbath as FEs have very very good tech. Even with -50% shield for all weapons, a fleet of them is more than enough to strip shields with decent speed, although if you still find it lacking, swap out Tachyon Lance with Mega Cannon. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Contingency have low health but heavy shields and armor, so penetration works best. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. . Carrier Battleship: always use the Spinal Mount bow and Artillery stern. And it's true strike craft are buggy. Also, since they all have a cool down of approximately 8 ticks, average. For instance, the Tachyon Lance + 4 Neutron Launcher Battleship design is terrible against Shields, but it has the lowest research cost of any max-tech Battleship design so you can field it much earlier and just brute force your way through shielding (also this design is terrifying during a space storm that disables shields). The competitor to the Arc Emitter here is the Tachyon Lance. Arc Emitter + Strike Craft is surprisingly decent, by the way. Carrier chip. I can't really put my finger on why. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. The giga has 50% armor pen, and an extra 33% shield damage. But arc emitter carriers slot nicely with missile cruisers. Tachyon lances have (as far as I know) the lowest accuracy of the XL weaponry and a -33% shield damage debuff, but also a massive 90% ignored armor bonus. In singleplayer you can just mass these, the AI will never counter them. Against a pure T6 armor fitted BS (which is impractical) the Tlance still deals 70% damage which is 175. The tachyon lance does 15. 83 and 148. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. In my personal opinion, I would think battleships with tachyon lancers, pd and plasma throwers are the best. Disruptor tech always gave me a "psionics" impression over "exotic research": randomized damage, short range, and ignoring most defenses are all things that strike me as. The desire to outsmart the AI is satisfied as summarized above. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. But the penetration weapons DO scale off of energy weapon. 01 vs 12. Arc emitters and cloud lightning. Please note that I am rounding numbers, and ignoring carry over damage here. At the distance the lance weapons are firing (strength of alpha strike), you want damage rather than tracking. I can't really put my finger on why. Focused arc emitter/carrier/whirlwind battleships are my go-to since I usually take them on that that tech level, it’s unfortunately not that much different vs starbases. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So don't worry if you cannot get the Giga Cannon tech unlocked. Focused Arc Emitter and four T4+ L-slot penetrators take 31. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. Please note that I am rounding numbers, and ignoring carry over damage here. Energy weapons are so strong against Armor and Hull that they offset the shield penalty completely when fighting normal empires. Not sure of the current state. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. With the change to Neutron Launchers, the. conflare • Irenic Bureaucracy • 5 yr. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. But till them, your plan is good. Hull is 3300. Then evasion got nerfed and neutron launcher battleships remained as king to. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Go for a mix of arc emitters and tachyon Lance's, along with kinetic artillery across the board. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is a less efficient design in general, but saves a huge amount of research. Reply. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. Arc emitters + neutron launchers > the rest. เข้าสู่ระบบ ร้านค้าThat's also why Tachyon Lance is better than Giga Canon and why Neutron Launcher is better than Kinetic Artillery. To balance Arc Emitters they should add hull point repeatables for late game research. Tachyon Lance / Neutron Launcher battleships are a good design in general to complement AE/CL battleships, but they aren't particularly good against Corvettes and Destroyers since their weapons have bad tracking. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. I feel that they are insignificant to the equation. 79 vs Warrior;. 4 Lance 2. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. I can't really put my finger on why. Physics research. 75. I can't really put my finger on why. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. even if. I am kind of new to Stellaris and the new 2. I can't really put my finger on why. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Holycannoli Mar 30, 2020 Jump to latest Follow Reply Once you get focused arc emitter and cloud lightning I don't see a reason to use. I feel that they are insignificant to the equation. Alternately, you can go for 2 lasers + flak cannon as your early ship design. Also, since they all have a cool down of approximately 8 ticks, average. PD destroyers with neutron launchers and pd lasers. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. Tachyon destroyers were fun and all, but my fondest memories were for the full tachyon battleships. I can't really put my finger on why. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Would be great to have a titan arc emitter or even kinetic weapon. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. I can't really put my finger on why. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Also, since they all have a cool down of approximately 8 ticks, average. That leaves you with lances or arc. Please note that I am rounding numbers, and ignoring carry over damage here. Media. 1. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The tachyon lance does 15. I can't really put my finger on why. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. I feel that they are insignificant to the equation. #3. Let's speak with number, Arc Emitters can deal 105. Tachyon LanceFocused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The giga has 50% armor pen, and an extra 33% shield damage. Logical-Table-3530 • 2 mo. This gives you a balance of anti-armor, and anti-shield weaponry. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You only want to. ago. Content is available under Attribution-ShareAlike 3. Best weapon for the Prethoryn: definitely. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. I can't really put my finger on why. Some people are saying that Arc emitters are better than Tachyon lances against FE but I haven't tested it myself. I feel that they are insignificant to the equation. The tachyon lance does 15. XL weapons target large ships first and large ships have lots of armor. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. thee test between 2 giga opposed (one for plasma, one for MD) is okay. So you slot on either an arc emitter or a tachyon lance, and then from there you look at what the other ship sections can offer you. Tweets. I can't really put my finger on why. I feel that they are insignificant to the equation. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. Tachyon Lance on YouTube made a few videos about missile cruisers and how strong missiles are right now because of how inadequate PD is against them. I feel that they are insignificant to the equation. As nonsensical as it would have seemed in 1. This page was last edited on 14 October 2017, at 11:50. Battleships with arc emitters and neutron launchers. This is just not comparable. 1/3 battleships are carrier with Tachyon lance, PD, Missiles (S), then I take the x2M stern. Also, since they all have a cool down of approximately 8 ticks, average. Business, Economics, and Finance. I feel that they are insignificant to the equation. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. But arc emitter carriers slot nicely with missile cruisers. The focused arc emitter does 11. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Huh, for me tachyon combined with 3 kinetic. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. They used to be amazing a million patches ago, but today?I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Alternatively Tachyon Lance + 2 Kinetic Artillery + 2 Neutron Launchers is also a good design. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. 75. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Please note that I am rounding numbers, and ignoring carry over damage here. Today i'll write about them for two reasons: 1. Mega cannons, not so much Terrain. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Generically I either run with: Tachyon Lance + 4x KA. . I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. . Crypto HP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. The focused arc emitter does 11. A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. I can't really put my finger on why. I feel that they are insignificant to the equation. and tachyon lance is only good against shieldless targets and as its range is high it is likely the first thing to fire along with instant travel means its guaranteed to be going straight into shields meaning a wasted shot off the bat, focus arc goes straight to hull, instant. I can't really put my finger on why. Business, Economics, and Finance. Carrier battleships can counter most anything. I can't really put my finger on why. ; About Stellaris Wiki; Mobile view While this is probably an exaggerated view of things, and Tachyon Lances are the best weapon overall, they are overrated. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. 08 damage per day. This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. 23 votes, 22 comments. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. So that’s 2M damage per week. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. ago. Design A: Neutrons and Tachyons. Please note that I am rounding numbers, and ignoring carry over damage here. Yes, tracking is subtracted from the enemy's evasion (which is capped at 90%), and the result, if a positive value, is subtracted from weapon accuracy to determine chance to hit. I feel that they are insignificant to the equation. If it behaves like I'm thinking it will, giga. I feel that they are insignificant to the equation. Which means that when a Tachyon Battleship picks a target, that target is going to die. One can tailor it a bit for Prethoryn/Hidden as needed. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. I feel that they are insignificant to the equation. 5. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. It has a Tachyon Lance and 4 L-slot Plasma Throwers. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Thus we can expect a Revenant to die for every 5 Arc Emitters. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Content is available under Attribution-ShareAlike 3. 96, and a cost of 322. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. So okay for only 2 tests with GC. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. A more specialized Battleship that will do even better against starbases are Tachyon Lance + Kinetic Artillery. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. This leaves 200 damage where as the Arc Emitter deals 111 still. Ditch the Tachyon lance unless you're going up against Prethoryn. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector, 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. even if they are stacked up to 50%. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. I can't really put my finger on why. Artillery Battleships (1X + 3L + 1L): Tachyon Lance and Neutron Launchers. I feel that they are insignificant to the equation. Arc Emitters 20000: 4 Arc Emitter Battleships; Phase Disruptors; Base. They ignore shields completly. Battleships can have crystal plating (the cheap stuff) and primitive engine/reactor/sensors. Giga is worse then tachyon because it does less damage, scales off kinetic repeatables while both arc emitters and tachyon benefit from the same energy repeatables. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what…The tachyon lance does 15. Arc needs to do 13200 to kill. However the Arc Emitter can't miss, which does have value. The reason arc emitters/focused arc emitters (which deal 105 dps) paired with other penetration weapons are so good is that there's no repeatable technology to increase ship hull. I feel that they are insignificant to the equation. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. I feel that they are insignificant to the equation. In a space storm, Tachyon Lance just murders things. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. I feel that they are insignificant to the equation. Have 3 50k fleets w/ like 40-50 disruptor corvettes, 15-20 torpedo/disruptor cruisers, and like 4 tachyon/artillery battleships, 4 arc emitter/hangar battleships and the dreadnought. Also, since they all have a cool down of approximately 8 ticks, average. Generically I either run with: Tachyon Lance + 4x KA. Basically arc does 25% damage as shields are enough. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Please note that I am rounding numbers, and ignoring carry over damage here. The Neutron Launcher and Tachyon Lance are the best anti-hull, while the Giga Cannon and Kinetic Artillery are the best anti-shield. Alloy cost was equal, and the fleet strength of the corvettes was slightly higher as calculates by the game. Until Apocalypse expansion came out and battleship got nerfed, then spamming evasion corvettes became the meta. It stunk. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. ; About Stellaris Wiki; Mobile viewyeah arc emitters are also ok vs. This page was last edited on 14 October 2017, at 11:50. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. Not having to tech into kinetic weapons. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. As shield hardener counters penetrator weapons. . Please note that I am rounding numbers, and ignoring carry over damage here. They never miss and wholly bypass armour and shields. Also, since they all have a cool down of approximately 8 ticks, average. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. The arc emitters (the best I think) ignore 100% of both armor and shield at 110 range. Together, assuming all weapons hit and deal average damage, this will deal 464. Arc Emitter Focussed Arc Emitter Particle Lance Tachyon Lance So instead of only corvettes you would instead build battleships with as much armor as possible and laugh at anything that is not a large weapon, as they would all deal 0 dmg to youBusiness, Economics, and Finance. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. and the Tachyon lance build already. Please note that I am rounding numbers, and ignoring carry over damage here. Business, Economics, and Finance. 14 days Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Design B: Neutrons and Focused Arc Emitters. I can't really put my finger on why. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 75 DPD respectively. X- slot tachyon lance, 1 neutron launcher, and 3 kinetic batteries is your basic beat all artillery battleship. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could fire 10 shots with two-digit damage values. Currently penetrator weapons in general are king, if not countered. Also, since they all have a cool down of approximately 8 ticks, average. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. Also, since they all have a cool down of approximately 8 ticks, average. Vs humans just gonna come down to who can counter the other better. Every few months or so, some well meaning but ultimately misguided fellow space tyrant comes here with a test showing us all how Tachyon + Neutron + Kinetic battleships beat Arc Emitter battleships, the logical conclusion of which of course is that you want those mixed artillery battleships absent any repeatables. I don't play multiplayer. I can't really put my finger on why. They're unlocked by having particle lance, which is the tier 1 version of the same weapon, and gamma lasers. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. TN=Tachyon+Neutrons=Tachylon Lance in the XL slot, and 4 Neutron Launchers in the 4 available Large Weapon Slots. Either arc emitter or Tachyon lance depending on your build and needs. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. Works surprisingly well, and if you wait for a space storm to attack you're completely unstoppable. These paths also accept some vulnerabilities in exchange for enormous research savings on the Engineering path. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. This page was last edited on 6 April 2018, at 21:58. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 1 giga cannon, 2 artillery, the rest some kind of laser.